Definitions:
Acceptable Use Policy: the acceptable use policy set out in Schedule 1 or such other website address as may be notified to the Customer from time to time.
Business Day: a day other than a Saturday, Sunday or public holiday in England when banks in London are open for business.
Confidential Information: has the meaning given in clause 10 (Confidentiality).
Competition: in-person snooker, pool or other related sports games, competitions, tournaments, leagues or matches.
Customer Account: the Customer's account with the Supplier in respect of the Services.
Effective Date: the date when the Customer uses the Platform and its related products and services.
End-User: any person to whom the Customer permits access to use the Platform.
Fee: the entry fee payable by the Customer to the Supplier for the entry into the Competitions, as set out at the Website.
Fee Event: An occurrence of a Competition or League.
Intellectual Property Rights: patents, utility models, rights to inventions, copyright and neighbouring and related rights, moral rights, trade marks and service marks, business names and domain names, rights in get-up and trade dress, goodwill and the right to sue for passing off or unfair competition, rights in designs, rights in computer software, database rights, rights to use, and protect the confidentiality of, confidential information (including know-how and trade secrets) and all other intellectual property rights, in each case whether registered or unregistered and including all applications and rights to apply for and be granted, renewals or extensions of, and rights to claim priority from, such rights and all similar or equivalent rights or forms of protection which subsist or will subsist now or in the future in any part of the world, and Intellectual Property Rights include, without limitation, any Marks.
League: A series of scheduled Competitions organised based on rankings and standings among the Competition participants or players.
Normal Business Hours: 9.00 am to 5.00 pm local UK time, each Business Day.
Paid Users: Customers who pay the Fee.
Platform: the Supplier's infrastructure and cloud computing platform and runtime environment which is made available to users and Paid Users via the internet, for the Purpose.
Purpose: accessing, organising, participating, competing in the Competitions and score-keeping of the Competitions.
Restricted Platform: A designated portion of the Platform that is exclusively accessible to Paid Users for their individual use via the internet, for the Purpose.
Rules and Regulations: the League rules and regulations set out in Schedule 2 or such other website address as may be notified to the Customer from time to time.
Security Event: all or any of:
- any unauthorised third party or End-User access to the Restricted Platform; or
- any use of the Service by the Customer that is in breach of the Acceptable Use Policy and Data Privacy Policy and has the potential to materially impact the Platform, the Services or use of the Services by any other customer of the Supplier or any of that customer's users;
- any breach of the Rules and Regulations; or
- any report being submitted to the Supplier in respect of a suspected misrepresentation of identity or affiliation of the Customer;
- any Vulnerability or Virus introduced into the Platform or the Services by (or facilitated through) the Customer.
Services: the services provided by the Supplier to the Customer under these terms and conditions via the Platform, the Restricted Platform, the Website or any other website notified to the Customer by the Supplier from time to time, including:
- the provision of the Platform and the Software;
- the hosting of the Platform; and
- such other services as the Supplier may decide, at its discretion, to integrate into the Platform from time to time.
Software: the online software applications and tools provided by the Supplier from time to time as part of the Services, including any updates the Supplier may make to such applications and tools from time to time.
Virus: anything or device (including any software, code, file or programme) which may: prevent, impair or otherwise adversely affect the operation of any computer software, hardware or network, any telecommunications service, equipment or network or any other service or device; prevent, impair or otherwise adversely affect access to or the operation of any programme or data, including the reliability of any programme or data (whether by re-arranging, altering or erasing the programme or data in whole or part or otherwise); or adversely affect the user experience, including worms, trojan horses, viruses and other similar things or devices.
Vulnerability: a weakness in the computational logic (for example, code) found in software and hardware components that, when exploited, results in a negative impact to confidentiality, integrity, or availability.
Website: https://playonsportsnetwork.com